by Gary Fearon, Creative Director
James Cameron’s Avatar.
Martin Scorcese’s Hugo. Peter Jackson ’s upcoming The Hobbit. Major moviemakers are
recognizing and banking on the popularity of the 3D fad. And we’ll call it a
fad until it’s been around long enough to prove its lasting appeal, as well as warrant
its added expense.
Sixty years ago, moviegoers were treated to a much cruder,
early version of the technology we now enjoy with much greater clarity. Anyone
who’s ever worn the blocky, poorly-fitting cardboard glasses reminiscent of the
fifties remembers their ears getting uncomfortable long before their eyes,
which suffered through the fatiguing task of interpreting blurred images of red
and turquoise.
Most of the movies made for 3D were equally cheap and
cheesy, written around special effects, lending themselves more to horror and
comedy novelties than character-driven drama. The Creature from the Black Lagoon and House of Wax are among the few notable and enduring efforts. The
Three Stooges even poked audience’s eyes in 1953’s Spooks!
But, much like Curly, 3D was a victim of circumstance. After a short three year run, the third
dimension had pretty much run its course. By the time Alfred Hitchcock filmed a
3D mystery (Dial M for Murder), the awkward
medium had met with its own demise, causing him to release it in regular 2D. One
can only guess how Hitchcock would have used the effect to great advantage
years later when he did Vertigo.
Today, 3D’s highly superior incarnation tricks the brain
with polarization rather than offset colors, yet it still only makes sense for
certain types of features, like action movies or CGI animation that can take
you places where real life (and cameras) cannot. It’s highly unlikely there’ll ever be a
market for Pride and Prejudice 3D.
Even as we speak, 3D TV is trying to make headway into our homes,
and we have the technology to take existing film and TV material and turn it
into 3D. Someday Ricky Ricardo could be
singing Babalu in the middle of our living rooms.
But for 3D to survive this go-round, it must do more than
fling gumballs at the audience; it has to immerse us into the story. Which
still doesn’t involve visual trickery as much as emotional depth. Titanic, while it has plenty of 3D
action, also has lots of plot and character to pull you in. It’s movies like Shark Night 3D that are a mere novelty, but
of course that’s their intent, just like a dime-store novel meant for a quick
read and an imminent future in the trash can.
As authors it’s easier to jump on the latest gimmick and
come up with momentary fluff.
Fortunately, most of us choose to put our efforts into crafting a book
that will be deemed worthy of handing down to the next generation. If we can evoke real 3D feelings in the
reader, they won’t have to wear clumsy glasses to immerse themselves in what we
write.
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